![]() ya know, your raiding again! Don't get me wrong, there are plenty of moments outside the archaic monuments, but nothing even compares to the tomb moments. The ending leads nicely into the next game, unlike Angel which just left me with an urge slathor my game disc with meat sauce and feed it to my dog. I loved the character of Amanda, and Lara is wicked witty in this game. It's not the best story ever, not a Final Fantasy or Metal Gear, but it urges you to continue long after an area or puzzle has you stumped, and that's just fine by me. I loved this story, and I won't spoil it, but wow. You know what I do wanna know? When Legend will become a movie, it's that good. What the hell was with Angel of Darkness? You know what, I don't even wanna know. EVER! And since this game involves split second button presses, it's an aspect of the game that if not done properly, would have ruined the franchise and damaged it. MOVES! And moves properly! You'll be playing through this game, and the controller literally cradles your every whim with the best controls for this series. OK, you get the point, character from the previous iterations. Lara is no longer the stiff, frigid, mechanical, rigid, cubic, movement inclined. I know it sounds morbid as more or less I'm demanding the presence of my enemy's corpses, but it's just strange. ![]() Kinda takes the realism out of it, a mistake they should have noted in Angel of Darkness. ![]() My only bitch slip is that when Lara is done pumping some baddie or rabid cougar full of the ol' metal injection via her two pistals, shotgun, or semi-automatic, they blip and disappear. Why? Off the top of my head ( as minutes before this online entry I wrapped the game): 1. ![]() In fact, this game is sOoOoO much better than any other Tomb Raider, it's safe to say the series has indeed, been saved. ![]()
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